This is a question I encountered in the interview with the byte director: Why is bilibili's barrage so popular, and what is the difference between the barrage and the comment area? The previous interview answers were relatively superficial, and I just recently had category email list a lot of free time to think about the previous interview questions. If you happen to be recruiting or intern at school and encounter questions such as "features of your favorite/most commonly used category email list products" during the interview, it may be of some help. This time, I mainly think about the bullet screen, which may involve the comment area incidentally.
What is the barrage Looking back, is there still a video website without the bullet screen function? There really doesn't seem to be. The category email list term "danmaku" was originally a military term, indicating that dense shells are like a curtain, and later entered the field of video through category email list game dissemination. The earliest bullet screen video is a video website called "niconico", which pioneered the function of users commenting on the video playback page in real time. A large number of comments floated from the screen like a bullet screen game, so it was called "danmaku" by Japanese netizens.
The bullet screen video successfully integrates the audience comments and the video content, and the audience can express their thoughts and thoughts while watching the video in time, realizing the unique interaction between the audience and the audience, and category email list the audience and the video. 2. Why is the barrage so popular? Whether it is interaction design or visual design, the interface we draw is just a form of expression. The essence of design has always category email list been to solve problems. I hope I can take a step forward every time, not only to solve the problem raised by the product manager, but also to actively identify the problem. So this time.